The project "Breaking AndyWall" explores how certain negative components in computing and design, such as errors, mistakes, transgressions, or uncertainty, can support creative, playful, and inspiring interactions between humans and computers. The project currently suggests four different versions. In the original version, the audience can use various types of hammers to break down various pop art pieces. The second version involves audio visualization, in which the system analyzes the characteristics of live sound and maps them into dynamic computational visualization. In the third version, along with some typographic drawings, the error-engaged images produced from the above version are transferred onto paper using emulsion transfer techniques.
The fourth version (Lady Bugs) involves a 'nonlinear' piano, a polyphony random-based synth system, which suggests an error-engaged and not-fully-transparent (thus necessarily improvisational) way of human-computer interaction. By using this system, audiences can engage with various buggy ladies depicted in the style of Andy Warhol's pop art. Through this playful and artistic interaction with computational error and uncertainty, this project aims to explore how we can become more resilient and embrace the unpredictable wave of technological change.
** Publication: Kang, Laewoo. "Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design." Proceedings of the 2016 CHI Conference, Extended Abstracts on Human Factors in Computing Systems. ACM, 2016. doi: https://doi.org/10.1145/2851581.2891100 / download: [pdf]
Forth version - Lady Bugs (nonlinear audio-visual synth system), 2023
Second version - Breaking AndyWall (Sound visualization), 2020
Original version (Hammer interaction, 2014
Thrid Version - I Remember You [link] (Emulsion Lift and Marker on Paper) ,2021
The Works, San Jose, CA 2016
Sarah & Ronnie Gross, Instagram live 2020